PIRATE QUEST - GAME RULES
HOW the 'PIRATE QUEST' GAME WORKS
Teams follow a series of clues hidden in the city to find a stolen treasure. The first team to find the true location of this treasure wins the game.
One clue will be given at the start of the game. Players must find the pirate characters hidden throughout the city and interact with them to collect pieces of a map. Characters may set you a task to complete before they give you the next piece of the map. Once you have assembled your map and taken it to the Oracle you will learn the location of the treasure.
This game is similar to 'Where In Melbourne Is Carmen Sandiego?' Race Game Day, except Pirate Quest is a non-linear circuit. This means at each checkpoint location you will be given options on where to go next. The experience of the game, and the flow of its story, will be determined by YOU.
GAME START LOCATION
Queen Victoria Gardens
180 St Kilda Rd
Melbourne, Victoria, Australia
(opposite Arts Centre)
All team members must be signed in and present before the game begins.
Each team needs a Team Captain who can be contacted by mobile phone by the organisers during the game (e.g. if a road gets blocked all players will be texted an alternate game route).
Sign up will begin at 12:30pm at the Queen Victoria Gardens, and end at 12:55pm. Game Start is 1pm.
Please bring $10 cash to play.
Correct change will be extremely helpful to our lovely Sign-Up Crew.
WHAT TO BRING
$10 to play
Water/drink to carry
Money for snacks, and After Party meals
Map of the city
ID for After Party entry (in case venue asks)
Myki card (if you want to use trams during the race)
Camera (if you want shots of your buddies playing the game)
A small bag to carry your game items
CODE of CONDUCT
All players must adhere to these rules:
Any player who behaves in a disruptive, antisocial, or dangerous manner will get their whole team disqualified from the game and banned from future events.