THE GREAT WIZARD POST QUEST
QUICK QUILLS
THE GREAT WIZARD POST QUEST
Sunday 27 May 2018
SIGN IN 1:30pm, GAMEPLAY 2pm - 4pm
Parliament Gardens, Melbourne CBD
Sunday 27 May 2018
SIGN IN 1:30pm, GAMEPLAY 2pm - 4pm
Parliament Gardens, Melbourne CBD
Team Race Adventure Game!
Hunt for Things Follow Clues Solve Puzzles Win the Game! |
THE STORY SO FAR
World-renown Magi-Zoologist and Adventurer Sage Sinclair has been exploring the furthest jungles and roughest terrains in order to study rare magical creatures. Sinclair has discovered and documented a variety of exciting new species with magical properties, each time recording their finds with the help of their trusty and hard-working Quick Quill, affectionately called 'Whipper'. Sinclair and Whipper have built their reputations by exploring remote areas and going where few would dare to tread in order to carefully study fantastic beasts in their natural environments. Sage Sinclair was recently invited to Melbourne to be an honoured guest lecturer at Varinor Academy of Magical Arts and Sciences. Before appearing in public, Sinclair decided Whipper deserved a much-needed dose of Tender Loving Care, since storms, sun and all manner of weather had taken their toll on poor little Whipper. Sinclair carefully packaged up Whipper and sent it via Owl Post to the very best professional wands and quills repair workshop in Melbourne, Aardvark & Artemis. Just before reaching its destination, Whipper burst free of its packaging, giving the Owl carrying it such a fright it flew off course and straight into another post Owl carrying a large bunch of mail. Magical mail fluttered out of the sky. In a panic Whipper started writing on every piece of paper it touched as it fell, reciting from memory one of Sinclair's adventures. Fortunately two local witches, Crystal Wellington and Plum Madrid, witnessed the crash and were able to immediately recover both the two owls and Whipper. However, several envelopes were scattered by the wind are still lost and unaccounted for. It's up to you to find them all! |
WHAT IS A QUEST?
This is an exciting outdoor competition for those who like treasure hunts, exploring the interesting nooks and hidden spots of Melbourne and running about with friends! So far Golden Owl Events has run "Where In Melbourne Is Carmen Sandiego?", "Pirate Quest", "The Great Gryphon Feather Quest" and "Faery Quest". This is our second "Great Wizard Post Quest". GAMEPLAY You have 2 hours to find as many letters as possible. The will be hidden across a secret location area that shall be revealed on the day. The game is designed to be completed within about an hour at a brisk walk. 2 hours are given for slower players. After 2 hours has elapsed the game will end and all the magical components will be swept away! All of the letters are accessible on foot. Some may be 'off the beaten path'. TEAMS This game is designed to be played in teams. A team of 3 - 4 is ideal. You can also play in Pairs or Solo if you wish. This game is made for adults to enjoy, but kids can play too. Recommended for players 10 and up. Younger kids must have at least one adult player on their team. LOCATION START: Marshalling Area: Parliament Gardens, Corner Albert St and Nicholson St, Melbourne CBD Game Area: Nearby to Parliament Gardens (revealed on the day) |
TICKETS ON THE DAY TICKETS (cash only) - $25 per player (exact change much appreciated!) EARLY BIRD SPECIALS on EVENTBRITE Team Ticket: $80 A Team Tickets covers: 4 adult players or 2 adults + 3 kids or 3 adults + 2 kids Pair Ticket: $45 Kids aged 7 and under are free. TICKET BOOKINGS on Eventbrite will CLOSE FRIDAY 25 MAY at 11:30pm. WHAT WILL I NEED TO PLAY? We recommend you have:
There are a few water bubblers / drinking fountains around the gameplay area, and cafes nearby for mid-game snacks / drinks. Public Toilets are available close by. HOW DO I REGISTER MY TEAM?
ONLINE TEAM REGISTRATIONS WILL CLOSE FRIDAY 25 MAY at 11:30pm. If you are buying your tickets on the day you also Register Your Team on the day, whether group, pair or solo. WHAT DO I DO ON THE DAY? 1. Arrive at the Marshalling Area and make sure all your team members are signed in before the game starts 2. Listen to the Game Instructions Speech 3. Play! 4. Go to the End Point to complete the Quest, hang out with the other players, have a coffee and some food, and find out which teams were the fastest! |
MOBILITY ISSUES
This game requires players to be reasonably active and mobile. It involves a lot of walking (or running if you're really keen) and takes a certain amount of stamina. The game is played entirely on foot. Players will experience varying terrain during the Quest, including staircases, gravel paths, rocky areas, slopes, grassy areas and narrow dirt paths. There may also be large puddles and mud if there's been recent rain. NOT RECOMMENDED Small children People pushing trolleys, prams or anything on wheels People unable to climb stairs, cross varied terrain or walk for 2 hours. Small children are not recommended to play as they pretty much never have the endurance to last the whole length of a Quest, in our experience. FINDING ENVELOPES If a letter comes unstuck from the wall as you are handling it make sure you stick it back to the wall after you've collected the information you need. If you can't stick it back up for some reason, e.g. the wall is wet, just leave it on the ground where you found it and our Game Guardians will attend to it. |
PROUDLY HOSTED BY GOLDEN OWL EVENTS